

It is required to access the head office and SCP 106's chamber (as of v1.3.11.) As of v0.8, this keycard has an extremely low chance of appearing through putting a Level 3 keycard on "Fine.", making it much harder to get a Level 4 keycard through SCP-914. The level 4 keycard is found in SCP-049's containment chamber, right next to SCP-049's document. This keycard can be used to access most Keter SCPs present in the facility. It is found in SCP-895's chamber or in the elevator maintenance room, or by refining a Level 2 card in SCP-914 on "Fine". The level 3 keycard can be used to open the main door and the door to the staircase in SCP-106's chamber, SCP-895's chamber, SCP-079's chamber, SCP-012's chamber The now-removed SCP-178's chamber, the first door leading to SCP-714's, SCP-1025's, SCP-427's, and SCP-860's chambers. This keycard can be used to access all Euclid level SCPs. It can also be obtained by placing a level 1 keycard into SCP-914 on "Fine" or a MasterCard/Playing Card on "Very Fine". It can be found in the basic office or at the small testing room. This keycard can be used to open the doors to SCP-914's containment chamber. It can be found in the Storage Room (in the Light Containment Zone), in the 2-Office Room (in the Entrance Zone), or in the hallway affected by SCP-970 (in the Light Containment Zone) That's how you completely neglect seeing your local SCP Foundation Doctor.This keycard can only be used to open the door to the Small Testing Room (in the Light Containment Zone). Note - If you encountered SCP-049's elevator, make sure you have the Black Hand.Īnd that's it. Now all checkpoints are unlocked and you can complete the game. Find SCP-008, equip SCP-714 (if you have it), otherwise, use Hazmat Suit to recontain itĦ. You are now in Heavy Containment without disabling the lockdown or triggering 049ĥ. Use Medkits Immediately after escaping and hope it's enough.Ĥ. Let him catch you (playing on Safe, Euclid or Custom - no Permadeath Recommended)ģ. Otherwise bait him into a Tesla Gate or just run away until he gets bored)ġ.

(If you have SCP-1499, dodge Old Man by putting it on. More achievements increases the chance of getting one. Keep repeating until you get an Omnicard. It has infinite battery, SCP Radar and complete map.ĥ. S-Nav upgrades on Very Fine to S-Nav Ultimate. You don't need the Optional Items, but they are nice to have, especially if the Gas Mask and Goggles are upgraded with Very Fine (Blue Goggles have infinite battery). SCP-1499 (Behind a Level 3 Door, Recommended, not needed) S-Nav (Found in Peanut lvl 2 card room, or in storage rooms) Gas Mask (Found in the Skull room and event room where Peanut snaps Scientists) As many as you can, without triggering SCP-049 The Black Severed Hand (found in Dog area) That's exactly what I did on my Keter playthrough here what im attempting, also i found out that 1499 doesent actually help to much with 049 and that its better to be used with 106
#Scp containment breach omnicard full#
This way, you can avoid 049 all together in a full playthrough. Escape, if you are lucky you will appear at 106 chamber and you could contain him there.

Jump in the 106 portal (that black hole on the floor) somewhere in LCZ.

Continue doing so until you have omni (should take like 3-6 times) and use 1499 to hide from 106 whenever he appears. Go to 914 and put all of the card items that you have inside (should have atleast 25) and make them go through very fine setting (make sure you as many achievements as possible). Search all of LCZ for various items to turn them into playing card/mastercard at 1162 (also try getting the black hand). Get 1499 and use it's dimension as an inventory. Originally posted by =THB= DewRitozz:Get as many achievements as you can in LCZ and go for omni card.
